Module 4

Inequalities

 

 

  

NOTE:  All of the assignments for this module are below.

  • 4.00 Inequalities

  • 4.01 Graphing Inequalities

  • 4.02 Solving Inequalities

  • 4.03 The Soda Machine

  • 4.04 SET

  • 4.05 Self Test

  • 4.06 Module Test

Book:  Chapter 4

INTERACTIVE  GAMES

4.00

GRAPHS AND LINEAR EQUATIONS 

 

4.01

Coordinate Plane

http://www.quia.com/cz/9589.html

4.01

 

General Coordinates Game

 

http://www.shodor.org/interactivate/activities/
coords2/index.html

4.01

 

Simple Coordinates Game

 

http://www.shodor.org/interactivate/
activities/pcoords/index.html

4.01

which inequality?

http://www.quia.com/cz/25755.html

4.01

at least at most battleship

http://www.quia.com/ba/8422.html

4.02

solving inequalities practice

http://www.quia.com/rr/35313.html

4.02

compound sentences

http://www.quia.com/tq/267150.html

 

4.01 Graphing Inequalities

Objective: To determine if a number is a solution to an inequality and to graph inequalities on the number line

Narration: Graphs of inequalities on number lines involve shading.  For ≤ or ≥, the point is solid, and for < or >, and open circle surrounds the point, in a sense “protecting” the point from being shaded.

Algebra Notes - http://www.algebranotes.com/ - Visit Lesson 6- 1, 6-2, 6-3 to review this lesson online.

Assignment: Page 173: #11 – 15

 

4.02 Solving Inequalities

Objective: To solve inequalities involving addition, subtraction, multiplication and division

Narration: Solve inequalities as if it were equations.  Remember to reverse the inequality symbol

Assignment: Page 178: #1 – 4; Page 182: #1 – 5; Page 184: #12 – 17

 

4.03 Soda Machine

Objective: To solve word problems using inequalities

As Mr. Nishibayashi prepared to restock the soda machine, he noticed there were already 20 cans of soda in the machine.  If the soda machine can hold a maximum of 140 cans of soda, how many six-packs can he load in the machine?

Create an inequality and solve.

Assignment: Email your answer to your teacher.

 

4.04 SET

Objective: To develop reasoning skills

Narration: The more frequently you play this game, the faster you will develop your mathematical reasoning skills!

Assignment: Continue to play the game of SET at least twice per week.  Continue to record your time on your Excel spreadsheet and email it to your teacher each week.

 

4.05 Self Test

Objective:  For you to complete the self test with a perfect score.

Complete the self test which is a review of the concepts you learned in this lesson  before you take the Module Test.

http://phschool.com/atschool/california/mathematics/algebra1/Student_Area/ALG1_SC4_ST_index.html

Assignment:   Email your score to your teacher.

 

4.06  Module Test

Your teacher will let you know how you can complete this test.

  

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